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Julien Dallaire-Daly

Technical Artist — currently embedded at Cloud Imperium Games (Turbulent) as QA for the tech art and character team on Star Citizen.

I am very precise, I learn quickly, I am professional and I love solving problems.

Resume

Experience Education

2023 – 2024  ·  Embedded Tech/Character Art QA — Turbulent (Cloud Imperium Games)
Working closely with the tech and character art teams on Star Citizen. Acquired knowledge in testing, automation, tracking and reporting of bugs.

2022 – 2023  ·  Generalist Technical Artist — Warner Bros. Entertainment (PHNXR)
Character rigger, texturing artist and generalist at a Montreal studio. Primarily used Maya, Substance 3D, Unreal Engine 5 and ZBrush.

2014 – 2022  ·  Other Work Experience — Multiple locations
Completed numerous projects including a short 3D film. Also worked as an IT technician (GardaWorld) and in sales.

2019 – 2022  ·  3D Animation and CGI — Dawson College
Studying 3D at Dawson College is what gave me the skills and knowledge of the 3D world.

2016 – 2019  ·  Micropublishing & Hypermedia — Vanier College
Studied Graphic and Web Design. Helped explore my creative side and gave insight on design and page layout.

My Work

Technical Artist specialising in rigging, texturing, and pipeline tools for film and games. My work spans real-time engines and VFX productions.

Software & Skills
Maya — thorough knowledge including Arnold, MASH, nCloth, Xgen, MEL/Python
Adobe Creative Suite — Substance 3D Painter/Designer, Photoshop, Premiere Pro, Illustrator
Other — ZBrush, Nuke, Houdini, Unreal Engine 5, Perforce, and actively learning C++

Get In Touch

I’m always open to new opportunities, collaborations, or just a good conversation about tech art and 3D.

Location: Montreal, Canada
Phone:
Email: [email