Technical Artist — currently embedded at Cloud Imperium Games (Turbulent) as QA for the tech art and character team on Star Citizen.
I am very precise, I learn quickly, I am professional and I love solving problems.
Experience
2023 – 2024 · Embedded Tech/Character Art QA — Turbulent (Cloud Imperium Games)
Working closely with the tech and character art teams on Star Citizen. Acquired knowledge in testing, automation, tracking and reporting of bugs.
2022 – 2023 · Generalist Technical Artist — Warner Bros. Entertainment (PHNXR)
Character rigger, texturing artist and generalist at a Montreal studio. Primarily used Maya, Substance 3D, Unreal Engine 5 and ZBrush.
2014 – 2022 · Other Work Experience — Multiple locations
Completed numerous projects including a short 3D film. Also worked as an IT technician (GardaWorld) and in sales.
Education
2019 – 2022 · 3D Animation and CGI — Dawson College
2016 – 2019 · Micropublishing & Hypermedia — Vanier College
Technical Artist specialising in rigging, texturing, and pipeline tools for film and games. My work spans real-time engines and VFX productions.
Software & Skills
Maya — thorough knowledge including Arnold, MASH, nCloth, Xgen, MEL/Python
Adobe Creative Suite — Substance 3D Painter/Designer, Photoshop, Premiere Pro, Illustrator
Other — ZBrush, Nuke, Houdini, Unreal Engine 5, Perforce, and actively learning C++
I’m always open to new opportunities, collaborations, or just a good conversation about tech art and 3D.
Location: Montreal, Canada
Phone: 514 659-1445
Email: [email