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Julien Dallaire-Daly

Technical Artist — currently embedded at Cloud Imperium Games (Turbulent) as QA for the tech art and character team on Star Citizen.

I am very precise, I learn quickly, I am professional and I love solving problems.

Resume

Experience
2023 – 2024  ·  Embedded Tech/Character Art QA — Turbulent (Cloud Imperium Games)
Working closely with the tech and character art teams on Star Citizen. Acquired knowledge in testing, automation, tracking and reporting of bugs.

2022 – 2023  ·  Generalist Technical Artist — Warner Bros. Entertainment (PHNXR)
Character rigger, texturing artist and generalist at a Montreal studio. Primarily used Maya, Substance 3D, Unreal Engine 5 and ZBrush.

2014 – 2022  ·  Other Work Experience — Multiple locations
Completed numerous projects including a short 3D film. Also worked as an IT technician (GardaWorld) and in sales.

Education
2019 – 2022  ·  3D Animation and CGI — Dawson College
2016 – 2019  ·  Micropublishing & Hypermedia — Vanier College

My Work

Technical Artist specialising in rigging, texturing, and pipeline tools for film and games. My work spans real-time engines and VFX productions.

Software & Skills
Maya — thorough knowledge including Arnold, MASH, nCloth, Xgen, MEL/Python
Adobe Creative Suite — Substance 3D Painter/Designer, Photoshop, Premiere Pro, Illustrator
Other — ZBrush, Nuke, Houdini, Unreal Engine 5, Perforce, and actively learning C++

Get In Touch

I’m always open to new opportunities, collaborations, or just a good conversation about tech art and 3D.

Location: Montreal, Canada
Phone: 514 659-1445
Email: [email